My responsibilities: UI design (game and website), graphic design, logotype and HTML/CSS (Haxe/HSS).
Type: Web game -
Company: Motion Twin.
Year: 2012.
Tools: Adobe Photoshop (pixel art and web), Adobe Illustrator (logo and some web elements), GraphicsGale (pixel art).

Excepting the character design, I was in charge of all the web and game graphics, including the UI and pixel art graphics. For 1 year I worked closely with the game designers Benjamin Soulé and David Elahee, both in the ideation and development phase. Florïn also participated as a consultant for game design and business model.

The character design was made by Mathieu Leyssenne and Gyhyom.


Mush - Most original game Indie Game Days 2013


« The suspense is justified. Mush is a nasty, nasty game…it’s a terrifying balancing act to keep everything in good shape. Particularly while the Mush are lurking…« 

« Mush, believe it or not, is a social game and in spite of the negative connotations associated with that term, it’s also bloody brilliant. »

« Its complexity gives rise to initial scepticism, but MUSH quickly changes your mind with its highly involving gameplay and captivating universe. »

« A true community game where over a few days you share part of your day with 15 others. »

« With a good group, the game offers a highly playable experience where where deception and paranoia reign supreme. »

« Never before has a F2P made me want to put my cash in the slot for another game so much. »

« The aspects of community and competition with the treacherous Mush intermingle agreeably. »

« If you’re good at role-play games, if you like playing in a team and having fun as a group, Mush is made for you. »