UI design, graphic design, logo design for webgame
My assignment: UI design (game and website), graphic design, logo design and HTML/CSS (Haxe/HSS). Type: Web game – http://mush.vg/ Employer: Motion Twin. Year: 2012. Tools: Adobe Photoshop (pixel art and web design), Adobe Illustrator (logo design and some web elements), GraphicsGale (pixel art).
Excepting the character design, I was in charge of all the web and game graphics, including the UI and pixel art graphics. For 1 year I worked closely with the game designers Benjamin Soulé and David Elahee, both in the design and development phase. Florïn also participated as a consultant for game design and business model.
The character design was made by Mathieu Leyssenne and Gyhyom.
“The suspense is justified. Mush is a nasty, nasty game…it’s a terrifying balancing act to keep everything in good shape. Particularly while the Mush are lurking…“
“Mush, believe it or not, is a social game and in spite of the negative connotations associated with that term, it’s also bloody brilliant.” 15/20
“Its complexity gives rise to initial scepticism, but MUSH quickly changes your mind with its highly involving gameplay and captivating universe.” 17/20
“A true community game where over a few days you share part of your day with 15 others.” 91%
“Never before has a F2P made me want to put my cash in the slot for another game so much.” 3,5/5
“The aspects of community and competition with the treacherous Mush intermingle agreeably.” 16/20
“If you’re good at role-play games, if you like playing in a team and having fun as a group, Mush is made for you.” 7.2/10
Posted on September 15, 2016 By Maga Categories: UI, Video game, Visual Design